Back in July, I had done another 48-hour game jam, working on Dungeon Chef which was a Unity game project initially conceptualised in a Proof Of Concept unit, by Jonah Bauer. I had worked on it as an artist with Jonah (Artist), and with Chris O'Neil (Artist), Anna-Rose Barrett (Artist) and Francisco Romano (Programmer), Roderick Fitzgerald (Music).
* background image done by Jonah Bauer
Game Overview:
Dungeon Chef is 2.5D, Endless Survival, Menu Based Game, where you play as the Chef for a Dungeon Party. Keep your Party Healthy as they fight Monsters and bring you back new Ingredients to experiment with.
I had worked on the following things:
Chef Character (Animated Sprite)
This was actually my first time in a while animating in a pixel art style, so it was interesting to get back into and do something different than usual. The Chef actually had to be split up between the main body and his arms so that his arms could be animating in front of the cauldron sprite.
Logo (Animated)
Here's my animated logo for the main title. I was originally going to do a static logo, but then I had thought that an animated one would be much more interesting.
Buttons, and Inventory (UI)
I had done the Inventory sprite for the UI for which the items that the adventurers brought back could be stored to make meals to feed them, and I had also done the buttons. The inventory sprite was supposed to be reminiscent of a (milk) crate but yet fit into the colour scheme of the reds, oranges and yellows.
Some of the Food Icons (UI)
There were 25 items that the adventurers could bring back to the chef to cook, and I had done 6 of them and the rest was handled by Anna Barrett and Jonah Bauer! We joked around a lot with the items and I certainly took some fun artistic liberty after we set out what kind of items we were going to feature.
It was a good game jam, full of jokes, memes and a lot of sleep deprivation. And overall it was a very lovely team of people to work with and I'm very impressed with what we ended up with at the end! <3