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Library Game Environment Progress (WIP Blog 01)

Work In Progress / 13 March 2020

This was a project I had started last year, and this was the initial progress from it that I'm going to rework soon!

Mood board (from created style guide)

I had created a style guide for the project, which the following image is an excerpt from. The look I wanted for the library environment was dark and dusty, some baroque influences in the assets, and I had really wanted to play around with lighting for the scene. I had compiled a mood board and then some even more reference images later on in the style guide to direct my inspiration.

Concepts/Paintovers

I had gone back and forth on sketches for quite a bit, I definitely was running around trying to figure out the scale I had wanted for the scene in the early stages. I then had come to these quickly coloured concepts/paint-overs from a greybox I had done, starting to feel more satisfied and my approach was starting to become clearer. I then also had to think what assets could be modular within the scene, what would be more unique and what were the key features/focal points. 

And I also had to start thinking about lighting, which I wanted to play on the contrast between a main colder light and some warmer lights dispersed in the scene.

Blockout pieces

I had started to construct blockout pieces for the assets in Maya, really trying to test modularity as it's something I want to get much better at focusing on. And this is what I had ended up with.

Blockout pieces within Greybox

I had then taken the blockout pieces into a simple layout greybox I had constructed beforehand and I was really trying to figure out if placements of assets around were going to be okay within the scene. I had felt it was a reasonable attempt at the start, but looking back I am unsure about the free-standing bookcases and if I might do something to jazz them up a bit next time with different positioning or looking to build them into the overhanging second floor perhaps (?).

First Rough Lighting Pass in UE4

This was my first pass at lighting the scene in UE4, which was going to be my engine of choice for the project. To be honest, I wasn't super satisfied (even if I was adhering to Kelvin colour temperatures) and it's something I'll continue poking around at in my next iteration.

 

 

 
 

  

 
 


Test Prop

 This had been for another project (that was happening around the same time) initially, but then, later on, I had also wanted to combine this into this project as a way to start testing how I would like to go forward in the pipeline and try to mimic it with following props. Now, it's just food for thought and as I revamp I will most likely update my test prop.



This has been part one! I'm planning to return with an update as I continue reworking this environment!

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