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Global Game Jam 2020 (31 January - 2 February)

General / 13 March 2020

https://globalgamejam.org/2020/games/crabtastrophe-0 

"Crabtastrophe” is a first-person, action game, where the player repairs plumbing and fights off crabs while they try to flood the room. With semi-realistic graphics, fun plumbing tool, anti-crustacean weapon, hilarious physics and crabs!"

Game Design - Saxon Hutchinson, Blayne Cuzner

Art - Robert Dickson, Lani Parker, Meg Groeneveld, Alyssa Barry, Chris O'Neill

Programming/Blueprints - Francisco Romano, Saxon Hutchinson, Robert Dickson


The theme for this year was "Repair" and the team I was on had decided to answer that theme with "Crabtastrophe". We had stuck with the idea that we wanted to include crabs in the game early on in the process and we just rolled with it. The game didn't end up too terribly completed, but there is some interaction and also, hilarious crabs and their physics.


And these were the assets I had worked on for the game! Some of them didn't actually make it in, but oh well I had fun making them.



It was my second Global Game Jam ever attended, my fourth game jam overall, it was a blessing to work with such amazing people amongst the mishaps and more importantly fun that we had. <3

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Global Game Jam 2019 (January 25-27)

General / 06 September 2019

This is a blog post I've been meaning to catch up for a while now! In January I did Global Game Jam 2019 back in January, which was the first 48hr game jam I've worked on. I worked alongside two other artists (Kelsey Mutandadzi, Cassandra Zanin), and two programmers (Andrew Fitzpatrick, David Passlow). Our project was Home Is Where You're Hostage, developed in Unity, and we were just determined to have some fun with the project and get something out quick during the 48 hours.


Here are some of the things I worked on for the project, and honestly I learnt quite a bit and what I would do better next time:


I worked on the textures for a bunch of models that Cassandra had produced, using 3Dcoat and quickly pushing out handpainted textures as fast as I could. We had various props that the cat was pushing off towards the edge of the table, and then distraction items to try to mitigate and delay against them falling off the table.


I also produced a couple of models of my own. Towards the end, it was getting to the point of development where there wasn't enough time to model a few of our last distractions so I had drawn up some images to be implemented as sprites in the engine instead. I also had learnt what not to do when modelling a string model (feathers on a stick) if I was potentially going to rig it (keep it straight, not already posed when creating the geometry). I definitely learnt that lesson.


Anyways, it was a lot of fun and some good experience for the first time back then for working in a very short limited amount of time with a team. It also had served in preparing me for the next 48-hour game jam I had done (July 2019). I'll be coming out with a blog post soon about that!

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Sketches, WIPs (Dec '18 - April '19)

General / 14 June 2019

Hi so I thought I might as well start blog posting an compiling some stuff that I've been working on amongst the time I've been preparing some portfolio-ready pieces to put up. These sketches and WIPs will be ranging from personal work, concepts from an environment I've been working on and some commission WIPs, and some will have a following blog post with updates on them.


Dec 2018

1) [WIP] Witch Character Project

Back in early December (7th) I had decided I wanted to do something with some of my concepts I had worked on back in October 2017, which at the time I had to put on the shelf due to RSI. So I later combined elements from two of my designs, mostly from the left character shown in the [(WIP) Concepts] on the following image, but I had also liked the look of the hat conceived on the character on the right. 

I had then worked on a quick orthographic (my front one being more polished than the back and sides), eager to get into blockout in Zbrush with some primitives. 

I'm still touching on this project here and there but not many big pushes due to classes, other work and IRL.


2) "Winter Holiday Secret Santa Exchange"

I had signed up for an art community Discord/Twitter's secret santa exchange, for which I did a person's World of Warcraft Night Elf for the piece. I had a lot of fun with this, and I was glad to get it done whilst trying to further develop the way I do linework with a harder brush than usual.

[Final still image on left, process gif on right]



 3) [WIP] Orthographic for a friend's character

Technically the idea for the project was conceived back in October in 2018, but I had been chipping away at the project during my free time whilst working on course work. Needless to say, in my free time later next month (2019) I'm going to revisit this and update it and continue my anatomy studies.



Jan 2019


[January I had worked on GGJ (which will be an incoming blog post covering my work for the team I was in)]


March 2019


1) Asset sketch concepts for Game Environment

These were a few sketches from an assignment for some of the planned assets which were heavily baroque and general 17th-18th century furniture, which I searched through many antique websites to find inspiration.



2) First test in Spine 2D

This was my first foray into using Spine 2D after consuming many videos on the program and what one can achieve with it. I made a quick image of a Final Fantasy Moogle which I had cut up to trial getting used to the UI, the systems and to see if I can pick up any ideas on how to format my images for next time. 

I learnt quite a bit with a hands on experience with using the program, and I'm looking forward to further endeavours with it.


April 2019


1) [WIP] Character painting for friend

I worked on this during a few live Twitch streams for a friend of her World of Warcraft Nightborne character. The beard was a placeholder just to try and figure out what I might do for it, and I might post a final version in a blog post in the near future.



2) Sethrak sketch for friend

This was another sketch for another friend where I took some inspiration from a photo of an actual snake which my friend had posted into a group chat, but I really wanted to explore a softer and more visible brushstroke look for the piece.


That's all for previous month's work, and I'll hopefully be back soon shortly with some stuff for May-June.


  

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